
Upon inspecting the list of classes, you might think that there’s a holy trinity of tank:healer:DPS but that isn’t actually the case. There are 4 classes total right now, the sword and shield wielding Aegis Fighter, the dual axe wielding Twin Striker, the long-range bow wielding Blast Archer, and finally, the powerful elemental magic wielding Spell Caster.

Now speaking of classes, Blue Protocol actually took this in an interesting direction.

There are various things to do out in the world: You’ll take quests like traditional MMOs, there are unique dungeons that you can tackle with other players, there are various world bosses to fight and kill for some sick loot and there’s more planned in the future. Like Elder Scrolls Online, the game is going to have smaller-scale channels or shards that split the players up so they don’t overcrowd areas. You might be wondering how this is going to work, then. The game actually employs a megaserver, allowing every single player to play together on the same server. You’re fully capable of seeing hundreds of players in every area you enter. However these zones aren’t instanced at all. Much like the aforementioned MMOs, Blue Protocol has very large, highly detailed segregated zones. I’m sure a lot of you have played Final Fantasy XIV, Guild Wars 2 or Elder Scrolls. Is it a sandbox, open-world, or is it like Soul Worker or Vindictus, and instanced off? A lot of players have been wondering specifically what kind of world Blue Protocol has.
